The idea of the game was to allow an open-ended system that would allow all characters from all anime to interact with one another in the same card game. The result of the game was a very pretty set of cards, but very badly managed game terminology. If you were to print out all the card errata there was, it would be at least three-to-four times as long as the game's rulebook. Another problem that hurt the game came in the wake of the Dragon Ball Z expansion. The cards in this set were typically much more powerful than the average cards present in Sets 0 and 1, leading to serious imbalance that was further compounded by the vast number of rules changes that the expansion introduced.
Ani-Mayhem is the first CCG that used images from multiple "universes".
Click here for a list of all cards from Ani-Mayhem.
|0||Set 0||July 1996||306|
|3||Dragon Ball Z||August 1997||243|