- 2X-3KPR (Tooex) (PL)
- 2X-3KPR (Tooex) (PU)
- 2X-7KPR (Tooex)
- 2 Energy (DCOP)
- 2 Energy (IMOP)
- 2 Energy (MNOP)
- 2 Energy (MVOP)
- 2 Energy (PSOP)
- 2 Fighting (DCOP)
- 2 Fighting (IMOP)
- 2 Fighting (MNOP)
- 2 Fighting (MVOP)
- 2 Fighting (PSOP)
- 2 Intellect (DCOP)
- 2 Intellect (IMOP)
- 2 Intellect (IQOP)
- 2 Intellect (MNOP)
- 2 MultiPower (DCOP)
- 2 MultiPower (IMOP)
- 2 MultiPower (IQOP)
- 2 MultiPower (MNOP)
- 2 MultiPower (MVOP)
- 2 MultiPower (PSOP)
- 2 Strength (DCOP)
- 2 Strength (IMOP)
- 2 Strength (MNOP)
- 2 Strength (MVOP)
- 2 Strength (PSOP)
- 3,720 To 1 (DGB)
- 33rd Rule of Acquisition (RoA)
- 34th Rule of Acquisition
- 34th Rule of Acquisition (P)
- 34th Rule of Acquisition (RoA)
- 35th Rule of Acquisition (MM)
- 3B3-10 (TP)
- 3B3-1204 (TP)
- 3B3-21 (TP)
- 3B3-888
- 3 Energy (DCOP)
- 3 Energy (IMOP)
- 3 Energy (MNOP)
- 3 Energy (MVOP)
- 3 Energy (PSOP)
- 3 Fighting (DCOP)
- 3 Fighting (IMOP)
- 3 Fighting (MNOP)
- 3 Fighting (MVOP)
- 3 Fighting (PSOP)
- 3 Intellect (DCOP)
- 3 Intellect (IMOP)
- 3 Intellect (IQOP)
- 3 Intellect (MNOP)
- 3 MultiPower (DCOP)
- 3 MultiPower (IMOP)
- 3 MultiPower (IQOP)
- 3 MultiPower (MNOP)
- 3 MultiPower (MVOP)
- 3 MultiPower (PSOP)
- 3 Strength (DCOP)
- 3 Strength (IMOP)
- 3 Strength (MNOP)
- 3 Strength (MVOP)
- 3 Strength (PSOP)
- 4-LOM's Concussion Rifle (DGB)
- 4-LOM (DGB)
- 4-LOM With Concussion Rifle (ECC)
- 4-LOM With Concussion Rifle (RF2)
- 45th Rule of Acquisition (LFL)
- 47. Maya Moore
- 47th Rule of Acquisition (RoA)
- 48th Rule of Acquisition (SotL)
- 4 Energy (DCOP)
- 4 Energy (IMOP)
- 4 Energy (MNOP)
- 4 Energy (MVOP)
- 4 Energy (PSOP)
- 4 Fighting (DCOP)
- 4 Fighting (IMOP)
- 4 Fighting (MNOP)
- 4 Fighting (MVOP)
- 4 Fighting (PSOP)
- 4 Intellect (DCOP)
- 4 Intellect (IMOP)
- 4 Intellect (IQOP)
- 4 Intellect (MNOP)
- 4 MultiPower (DCOP)
- 4 MultiPower (IMOP)
- 4 MultiPower (IQOP)
- 4 MultiPower (MNOP)
- 4 MultiPower (MVOP)
- 4 MultiPower (PSOP)
- 4 Strength (DCOP)
- 4 Strength (IMOP)
- 4 Strength (MNOP)
- 4 Strength (MVOP)
- 4 Strength (PSOP)
- 59. Brittney Griner
- 59th Rule of Acquisition (RoA)
- 5D6-RA7 (Fivedeesix) (PL)
- 5 Any-Power
- 5 Energy (DCOP)
- 5 Energy (IMOP)
- 5 Energy (MNOP)
- 5 Energy (MVOP)
- 5 Energy (PSOP)
- 5 Energy Fighting +3 (DCOP)
- 5 Energy Fighting +4 (PSOP)
- 5 Energy Intellect +3 (DCOP)
- 5 Energy Intellect +4 (DCOP)
- 5 Energy Strength +3 (MVOP)
- 5 Energy Strength +3 (PSOP)
- 5 Energy Strength +4 (MVOP)
- 5 Energy Strength +4 (PSOP)
- 5 Fighting (DCOP)
- 5 Fighting (IMOP)
- 5 Fighting (MNOP)
- 5 Fighting (MVOP)
- 5 Fighting (PSOP)
- 5 Fighting Energy +3 (DCOP)
- 5 Fighting Energy +3 (MVOP)
- 5 Fighting Energy +3 (PSOP)
- 5 Fighting Energy +4 (DCOP)
- 5 Fighting Energy +4 (MVOP)
- 5 Fighting Intellect +3 (DCOP)
- 5 Fighting Intellect +4 (DCOP)
- 5 Fighting Strength +3 (MVOP)
- 5 Fighting Strength +3 (PSOP)
- 5 Fighting Strength +4 (MVOP)
- 5 Fighting Strength +4 (PSOP)
- 5 Intellect (DCOP)
- 5 Intellect (IMOP)
- 5 Intellect (IQOP)
- 5 Intellect (MNOP)
- 5 MultiPower (IMOP)
- 5 Strength (DCOP)
- 5 Strength (IMOP)
- 5 Strength (MNOP)
- 5 Strength (MVOP)
- 5 Strength (PSOP)
- 5 Strength Energy +3 (DCOP)
- 5 Strength Energy +4 (DCOP)
- 5 Strength Fighting +3 (DCOP)
- 5 Strength Fighting +4 (DCOP)
- 5 Strength Intellect +3 (DCOP)
- 5 Strength Intellect +4 (DCOP)
- 62nd Rule of Acquisition (TTWT)
- 6 Any Power (JLAOP)
- 6 Energy (DCOP)
- 6 Energy (IMOP)
- 6 Energy (MNOP)
- 6 Energy (MVOP)
- 6 Energy (PSOP)
- 6 Energy Fighting/Strength +1 +2 (MVOP)
- 6 Energy Fighting/Strength +1 +2 (PSOP)
- 6 Energy Intellect/Fighting +1 +2 (DCOP)
- 6 Energy Intellect/Fighting +1 +2 (MNOP)
- 6 Energy Intellect/Strength +1 +2 (IMOP)
- 6 Energy Intellect/Strength +1 +2 (MNOP)
- 6 Fighting (DCOP)
- 6 Fighting (IMOP)
- 6 Fighting (MNOP)
- 6 Fighting (MVOP)
- 6 Fighting (PSOP)
- 6 Fighting Energy/Strength +1 +2 (MVOP)
- 6 Fighting Energy/Strength +1 +2 (PSOP)
- 6 Fighting Intellect/Energy +1 +2 (DCOP)
- 6 Fighting Intellect/Energy +1 +2 (MNOP)
- 6 Fighting Intellect/Strength +1 +2 (IQOP)
- 6 Fighting Strength/Energy +1 +2 (IMOP)
- 6 Intellect (DCOP)
- 6 Intellect (IMOP)
- 6 Intellect (IQOP)
- 6 Intellect (MNOP)
- 6 Intellect Energy/Fighting +1 +2 (IMOP)
- 6 Intellect Energy/Strength +1 +2 (IQOP)
- 6 Intellect Fighting/Energy +1 +2 (MNOP)
- 6 Intellect Fighting/Strength +1 +2 (DCOP)
- 6 Intellect Fighting/Strength +1 +2 (MNOP)
- 6 Strength (DCOP)
- 6 Strength (IMOP)
- 6 Strength (MNOP)
- 6 Strength (MVOP)
- 6 Strength (PSOP)
- 6 Strength Energy/Fighting +1 +2 (MVOP)
- 6 Strength Energy/Fighting +1 +2 (PSOP)
- 6 Strength Fighting/Intellect +1 +2 (MNOP)
- 6 Strength Intellect/Energy +1 +2 (MNOP)
- 6 Strength Intellect/Fighting +1 +2 (DCOP)
- 6 Strength Intellect/Fighting +1 +2 (IMOP)
- 6th Rule of Acquisition (RoA)
- 75th Rule of Acquisition (RoA)
- 7 Any Power (CLOP)
- 7 Energy (DCOP)
- 7 Energy (IMOP)
- 7 Energy (MNOP)
- 7 Energy (MVOP)
- 7 Energy (PSOP)
- 7 Energy Fighting/Strength +2 +2 (MVOP)
- 7 Energy Fighting/Strength +2 +2 (PSOP)
- 7 Energy Intellect/Fighting +2 +2 (IQOP)
- 7 Energy Intellect/Strength +2 +2 (DCOP)
- 7 Energy Intellect/Strength +2 +2 (MNOP)
- 7 Fighting (DCOP)
- 7 Fighting (IMOP)
- 7 Fighting (MNOP)
- 7 Fighting (MVOP)
- 7 Fighting (PSOP)
- 7 Fighting Energy/Strength +2 +2 (MVOP)
- 7 Fighting Energy/Strength +2 +2 (PSOP)
- 7 Fighting Intellect/Energy +2 +2 (MNOP)
- 7 Fighting Intellect/Strength +2 +2 (DCOP)
- 7 Fighting Intellect/Strength +2 +2 (MNOP)
- 7 Intellect (DCOP)
- 7 Intellect (IMOP)
- 7 Intellect (IQOP)
- 7 Intellect (MNOP)
- 7 Intellect Energy/Strength +2 +2 (MNOP)
- 7 Intellect Fighting/Energy +2 +2 (DCOP)
- 7 Intellect Fighting/Energy +2 +2 (MNOP)
- 7 Intellect Fighting/Strength +2 +2 (IQOP)
- 7 Strength (DCOP)
- 7 Strength (IMOP)
- 7 Strength (MNOP)
- 7 Strength (MVOP)
- 7 Strength (PSOP)
- 7 Strength Energy/Fighting +2 +2 (MVOP)
- 7 Strength Energy/Fighting +2 +2 (PSOP)
- 7 Strength Intellect/Energy +2 +2 (DCOP)
- 7 Strength Intellect/Energy +2 +2 (MNOP)
- 7 Strength Intellect/Fighting +2 +2 (IQOP)
- 7th Sea CCG
- 82. Sue Bird
- 8D8
- 8 Any Power (IMOP)
- 8 Energy (DCOP)
- 8 Energy (IMOP)
- 8 Energy (MNOP)
- 8 Energy (MVOP)
- 8 Energy (PSOP)
- 8 Energy Fighting/Strength +1 +3 (MVOP)
- 8 Energy Fighting/Strength +1 +3 (PSOP)
- 8 Energy Fighting/Strength +2 +3 (DCOP)
- 8 Energy Intellect/Fighting +2 +2 (IQOP)
- 8 Energy Intellect/Strength +2 +2 (IQOP)
- 8 Fighting (DCOP)
- 8 Fighting (IMOP)
- 8 Fighting (MNOP)
- 8 Fighting (MVOP)
- 8 Fighting (PSOP)
- 8 Fighting Energy/Strength +2 +3 (DCOP)
- 8 Fighting Intellect/Energy +2 +3 (IQOP)
- 8 Fighting Intellect/Strength +2 +3 (IQOP)
- 8 Fighting Strength/Energy +1 +3 (MVOP)
- 8 Fighting Strength/Energy +1 +3 (PSOP)
- 8 Intellect (DCOP)
- 8 Intellect (IMOP)
- 8 Intellect (IQOP)
- 8 Intellect (MNOP)
- 8 Intellect Energy/Strength +2 +3 (DCOP)
- 8 Intellect Energy/Strength +2 +3 (MNOP)
- 8 Intellect Fighting/Energy +2 +3 (MNOP)
- 8 Intellect Fighting/Strength +2 +3 (IQOP)
- 8 Strength (DCOP)
- 8 Strength (IMOP)
- 8 Strength (MNOP)
- 8 Strength (MVOP)
- 8 Strength (PSOP)
- 8 Strength Energy/Fighting +1 +3 (MVOP)
- 8 Strength Energy/Fighting +1 +3 (PSOP)
- 8 Strength Energy/Fighting +2 +3 (DCOP)
- 8 Strength Intellect/Energy +2 +3 (IQOP)
- 8 Strength Intellect/Fighting +2 +3 (MNOP)
- 9mm Parabellum
- 9mm Parabellum (D0)
- 9mm Parabellum (D0) (Foil)
- A-Force
- A-wing (DS2)
- A-wing Cannon (DS2)
- A.G. Robinson - Prototype Captain (RtS)
- A280 Sharpshooter Rifle
- AAT Assault Leader
- AAT Laser Cannon (TP)
- AGoT
- AI
- AJ Styles - The Champ That Runs the Camp (WCB)
- AJ Styles - The Face That Runs the Place (WCB)
- AJ Styles - The Phenomenal One (WCB)
- AK-47
- AK-47 (D0)
- AK-47 (D0) (Foil)
- ANH
- ASP-707 (Ayesspee)
- AT-AT Cannon (Hoth)
- AT-AT Driver (Hoth)
- AT-ST Dual Cannon (ED)
- AT-ST Pilot (ED)
- AVRO
- A Bad Case of par'Mach (QP)
- A Bad End
- A Bad End (CtA)
- A Bad End (HF6)
- A Baratheon's Charm (VE)
- A Beggared Realm (WiE)
- A Better Alternative (TGQ)
- A Better Offer
- A Better Offer (ASoN)
- A Bribe from the East (VE)
- A Bright Center To The Universe
- A Call to Arms
- A Champion Arises (TGM)
- A Chance for Glory
- A Chance for Glory (2E)
- A Chance for Glory (VP)
- A Chance for Glory (VP TCC)
- A Change of Plans
- A Change of Plans (Errata) (FC)
- A Change of Plans (Errata) (HF3)
- A Change of Plans (FC)
- A Change of Plans (HF3)
- A Change of Seasons (expansion)
- A City Besieged (CD)
- A City Besieged (CoS2)
- A Clash of Arms
- A Clash of Blades
- A Clash of Kings (CS2)
- A Crime of Passion (CF)
- A Crown of Suns
- A Dangerous Time (DGB)
- A Dark Time For The Rebellion (Hoth)
- A Day Long Remembered (SB)
- A Day Long Remembered (SE)
- A Deadly Game
- A Deadly Game (ARoK)
- A Deadly Game (expansion)
- A Devil Scorned (NE)
- A Dire Message
- A Disturbance In The Force (PL)
- A Dragon Is No Slave (GtR)
- A False Hunt (TBIC)
- A Family of Traitors (Engage)
- A Fast Ship Would Be Nice
- A Fast Ship Would Be Nice (CRS)
- A Fast Ship Would Be Nice (MM)
- A Fast Ship Would Be Nice (VP)
- A Fast Ship Would Be Nice (VP TCC)
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